PS5, Sony not only put an RDNA 2 GPU in the console, it helped develop it

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Sony did not simply put a GPU RDNA 2 in SS5, but it helped AMD to develop so that it was perfectly amalgamated with the rest of the hardware created by PlayStation chief designer Mark Cerny.

Yesterday’s presentation of PlayStation 5 more than shedding light on Sony’s next console has further fueled people’s doubts. In fact, on paper, Sony’s next machine seems less performing of the Xbox Series X, but Schreier’s sources say it is still a machine that outperforms the Xbox Series X.

At the moment we do not yet have the tools to understand where the truth lies, even if we are always convinced that it is the games and services that will make the difference between the two machines. Despite this, Sony has talked about hardware and we continue to talk about hardware in these hours. One of the things said yesterday by Mark Cerny is that PS5 will also use the new generation of AMD GPUs called RDNA 2, just like Microsoft. Even Sony, just like the competitor, did not simply take a PC card and place it in the console, but worked on it close contact with the technology giant to have hardware that was in line with the philosophy of the machine.

In fact, AMD worked closely with Sony to ensure that the set of functionality of the GPU was adapted to the needs of PS5. Cerny would have given AMD a number of tasks to work on to create the GPU. Certainly an important aspect is reduced energy consumption and performance optimization, but there are also “new features,” “greater efficiency,” “compatibility with previous versions” and “familiarity for developers” among the things AMD had to take into account to create this variant of RDNA 2.

The combination of these factors should allow for “revolutions“generational through stable” evolutions “, ensuring that developers can take full advantage of new generation hardware right away.

Specifically, Cerny says that the GPU should be the part of the hardware that supports the ray tracing, but that doesn’t force developers to use it. Likewise, it should support primitive shaders, but it doesn’t force developers to use them. Everything will be in the hands of the developers.

So even if the technology will be the same that will arrive on PC, the two RDNA 2 cards will therefore be profoundly different.

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